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[FEATURE]: A new & flexible condition checking system. [FEATURE]: Service Task prerequisites. Correctly check stack, bed, closet etc before task begins. [FEATURE]: Ability to check that the closet is in order. [FEATURE]: NPC navigation optimizations. [FEATURE]: WIP: Evening Strength Calculation. [FEATURE]: WIP: Tent Watchkeeping. [FEATURE]: WIP: Finalize 1st week service tasks. After this is done, the rest of the weeks will finish a lot faster. [WRITING]: Lots of new dialogue & story design for the first 4 weeks. [SCENE]: Terrain improvements. More buildings, roads, props etc. [SCENE]: Furniture & colliders to some buildings. [SOUND]: Some environmental sounds added. [ASSET]: Graphics for lectures. [ASSET]: 3D models:Lots of new buildings, oiltanks, hangars etc. Some new vehicles. Mortar 120 & 81. Claymore (“Viuhkapanos”). Messaging related models, antennas, radars etc. More civilian clothes. Officer clothes. Character textures. Flags. Bus. Clothes drying room (“Pyykinkuivaushuone”). Books (“Kätilön Sotakirja”). Story related models – kept in secret for now, no spoilers here… [DEBUG]: Lots of new debugging & testing features to improve efficiency.
[FEATURE]: Tear Gas container (“kyynelkaasukontti”) training implementation. [FEATURE]: Tent Watchkeeping (“lähivartio”) implementation. [FEATURE]: FPS hand IKs regarding guns etc. [FEATURE]: Blinking & sleeping effect. [FEATURE]: Boundary system implementaion. [FEATURE]: New SECRET mechanics implemented. More info later! [FEATURE]: NPC navigation optimization. [FEATURE]: Voice Profile system for NPCs. [DESIGN]: Further game world design. [DESIGN]: Interior furnishment. [SOUND]: Bird & other nature sounds. [SOUND]: A lot of generic sounds overall. [ASSET]: 3D models forLots of new buildings Cannons, launchers etc. Civilian clothes & apparel, etc. Hairstyles Some improved weapon models. Various signs. VIRVE phone [BUG]: A lot of bug fixes. [DEVOPS]: WIP: CI/CD pipeline configuration.
[ASSET]: 3D models forSpeedy Glasses (“nopeet lasit”) Flame Beanie (“liekkipipo”) Karelia beer set of 12 (“mäyräkoira”) Rain coat Basket Military rations (foodpack, “sissimuonapakkaus”) Armored vehicle Snus equipment (“nuuskavälineet”) Knee pads Magazine spring Sausage Plastic bag Water tower More mines (“viuhkapanos”) Shoe polish stuff (“kenkälankki”, “lankkiharja”) HQ building Raakia culinary trail stove (“retkikeitin”) [ASSET]: WIP: Some tanks & cannons. [FEATURE]: Payazzo and slots machine are now fully playable! [FEATURE]: Basic tests implemented (“P1-koe”, “pällitesti”). [DESIGN]: Improvements to the barracks area design. [WRITING]: Service schedule tweaking & meta story writing. More dialogues in general. [AUDIO]: A lot of sound design in general. [AUDIO]: General voice acting for the first weeks and character voice profile design. [MARKETING]: Indiegogo campaign setup & updates: https://www.indiegogo.com/projects/finnish-army-simulator/ [TOOLS]: Improved debugging tools for faster testing & bug fixing. [BUG]: Many bug fixes regarding the daily routines.
[FEATURE]: Technical solution for in-game cutscenes! [FEATURE]: Support for facial animations. [FEATURE]: New engine for weather and day-night-cycles. [FEATURE]: WIP: Gun and hand item equip & animation overhaul. [FEATURE]: NPC Navigation improvements. [DESIGN]: Added furniture to TV room (“TV-tupa”), Canteen (“Sotku”, “Sotilaskoti”). [DESIGN]: Character design (inside the game engine) for Kailas, Latva and Mutanen. [ASSET]: Canteen products: Magazines, candies, chips, soda, tobacco etc. [ASSET]: Character model improvements, helmet, cockade (“kokardi”). [ASSET]: Lots of new animations & poses for the characters. [ASSET]: New nature assets. [MARKETING]: Created a new promotional Teaser Video for the game. ( https://www.youtube.com/watch?v=3CGHXeQz6gI ) [BUG]: Lots of fixes in general.
[FEATURE]: Holidays now work as they should. [FEATURE]: WIP: Accomodation Training, Camping. [FEATURE]: Semi-automatic Janters! [FEATURE]: Support for running cutscene animations in-game. [FEATURE]: Simple flycam support. [FEATURE]: NPCs can follow roads automatically. [FEATURE]: Canteen amusement devices! [FEATURE]: WIP: Support for facial expressions. [SCENE]: Many game world improvements. New buildings, areas etc. [ASSET]: 3D Models for hair cutter, Police Van, Pickup truck, Off-road vehicle, tent pieces, trench, camping food supplies, logs, folded clothes, Apilas, Garrison Hospital (“Veksi”) etc. [ASSET]: WIP: Canteen models.
[FEATURE]: Car driving implementation. [FEATURE]: Car equipment implementation. [FEATURE]: WIP: NPC Interaction logic. [FEATURE]: WIP: Boundary Manager. [FEATURE]: Leaderboards! [FEATURE]: Player state improvements (Crouch, Prone, “Zoom” etc.). [WRITING]: Meta story continues! [ASSET]: 3D Models for Backbag, Utility belt (“Taisteluvyö” / “Tetsari”), AUK & RUK medal, running track, sports center, gym, sauna, swimming pool, kitchen assets. [ASSET]: WIP: 3D Models for Obstacle Course (“Esterata”) [TEAM]: 3 new team members (T.T., E.J., N.F.) join the party! Team size is now 14![DESIGN]: Game world refinement. [DESIGN]: A lot of planning for the future!
[FEATURE]: Logic for 1st day arrival (incl. getting army equipment). [FEATURE]: Equipment & Body part visibility according to equipped items. [WRITING]: More dialogues for the first week. [ASSET]: 3D Models for equipment warehouse (“Varusvarasto”), restaurant (“Muke”), Sisu A2045, polo shirt, cargo container, Doctor’s office, minor props. [ASSET]: 3D Modelling for Jortikka (female character). [ASSET]: WIP: 3D Models for napalm track (“Napalmirata”), Obstacle Course (“Esterata”) [TEAM]: F.V. and Eppu Nissinen joins the team! Team size is now 11![DESIGN]: Game world refinement.
[FEATURE]: Navigation using compass and map. [FEATURE]: Leaderboard generation for various competitive activities. [FEATURE]: Further improving Service Task logic in order to play different kinds of activities in sequences. [FEATURE]: WIP: Visually carrying objects in hands. [DESIGN]: Lots of game world improvements. [WRITING]: Lowering the game meta story abstraction level (meaning more content). [ASSET]: 3D Models ready: Rubber Boots, Radio Tower, Metal Barrier, Janter, Skiing Medal, Lamp Posts, Sink. [ASSET]: 3D Modelling for Strandén – The Rascal. [ASSET]: WIP: 3D Models for restaurant (“Muonituskeskus”) and warehouse (“Varusvarasto”), Tahto A2048, RK-69 Cleaning Equipment.
[FEATURE]: Further extending Unity Timeline. [FEATURE]: The normal daily “Service Tasks” are now playable in sequence. [FEATURE]: NPCs can now play sequenced interactions (during free time and during Service Tasks). [FEATURE]: WIP: Orienteering Training. [DESIGN]: Lots of game world improvements. [ASSET]: 3D Modelling for Nallukka – The Pantywaist. [ASSET]: 3D Models ready: Sweat jacket & pants (“Smurffiasu”), Running Shoes, T-Shirt, Holiday Bag (“lomakassi”), Compass, road signs, orienteering control point, Smoking Shelter, Auditorium. [ASSET]: WIP: 3D Models for restaurant (“Muonituskeskus”) and warehouse (“Varusvarasto”).
[FEATURE]: Support for Weekend Holiday content. [FEATURE]: Extensions to Unity Timeline to better support our requirements for Cutcenes. [FEATURE]: Basic mechanics for bicycles. [ASSET]: WIP: 3D Models: Sweat jacket & pants (“Smurffiasu”), Running Shoes, Holiday Bag (“lomakassi”), some medals of honor. [ASSET]: 3D Models: Equipment Sack (“mosasäkki”). [WRITING]: More week 3 dialogues.