Current estimate for alpha testing: November 2021.
- [FEATURE]: Ability to partially or totally skip longer voice-acted dialogues.
- [FEATURE]: Support for vendors in the new UI system.
- [FEATURE]: Necessary restrictions implemented for Alpha Testing release. (Sorry guys! We don’t want to spoil everything.)
- [FEATURE]: Improved Steam integration and other preparations regarding the Alpha Testing.
- [FEATURE]: Service Calendar UI now shows the weekly schedule correctly.
- [FEATURE]: Tent Watchkeeping will soon be ready.
- [FEATURE]: Item grabbing mechanics.
- [FEATURE]: 3D Helper Arrow added for the player.
- [FEATURE]: NPCs now support different moods according to their voice-profiles.
- [FEATURE]: Name input UI.
- [FEATURE]: Ability to show and hide stuff in the game world according to the time & day.
- [FEATURE]: Simple point-to-point navigation implemented in addition to the NavMesh navigation system. Also refactored the whole navigation system so it is now easier to change between the different navigation modes.
- [STORY]: Lots of new story elements in game! Especially for the 1st day introduction.
- [AUDIO]: Lots of voice acting and cutting all that for the game.
- [ART]: 3D Models for:
- Additional barracks area props.
- More clothes, gloves, character textures etc.
- Updated character model.
- Updated FPS hands model and animations.
- [ANIMATION]: Some command animations.
- [ANIMATION]: Animation state machine improvements.
- [SCENE]: Lots of collider improvements.
- [TEST]: Major automated test improvements for faster development.
- [DEV]: Character model import automatization.