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[FEATURE]: Subtitle and Voice-Over system. [FEATURE]: Class Room / Lecture Gameplay Mechanics. [FEATURE]: Updated from Built-In Rendering Pipeline to Universal Rendering Pipeline. [ASSET]: 3D Models: Wooden Pointer (“karttakeppi”), Chalkboard, flipchart, markers, video projector, overhead projector (“piirtoheitin”), outhouse (“ulkohuussi”), Canteen Van, Binoculars, Skis & Poles, Bicycle, Shooters Medal (“ampujamerkki”). [TEAM]: Jani Tiitinen joins the team! Team size is now 9![CONTENT]: Lecture content for basic lectures. [AUDIO]: Recorded some lecture voice-overs.
[FEATURE]: Controller Glyph Database & Manager to show user configurable controller button icons in the UI. [FEATURE]: Hand Item Management for NPCs. [CONTENT]: Mosquitoes. [ASSET]: Character customization for Supela. [ASSET]: Refined M05 Jacket model. [MARKETING]: New character portrait images. [FEATURE]: WIP: Military Drills (“Sulkeisjärjestysharjoitus”). [FEATURE]: WIP: Expression Maker for NPCs. [FEATURE]: WIP: Abilities Window. [INTEGRATION]: WIP: Animation system integration with other game components. [CONTENT]: WIP: Week 3 content for a playable demo (trainings, lectures, dialogues, other tasks). [CONTENT]: WIP: Terrain, road layout, vegetation, biomes, other structures for the new scene. [ASSET]: WIP: Character model blend shapes for different body & facial shapes. [ASSET]: WIP: 3D Model for Canteen Van (“Sotkuauto”), LR Defender 110, KvKK 62, Binoculars, Skis & Poles.
[FEATURE]: WIP: Military Drills (“Sulkeisjärjestysharjoitus”). [FEATURE]: WIP: Expression Maker for NPCs. [FEATURE]: Animation system now supports changing gun pose, targeting. [FEATURE]: FPS Hands improvements. [ASSET]: 3D Models for Wrist Watch Boxes. [ASSET]: Facial Rig for the soldier / human model. [WRITING]: New dialogues regarding the first days in the military service. [INTEGRATION]: Replaced Dialogue System with Yarn Spinner and custom commands. Supports Rich Text Formatting.
[FEATURE]: Player can see current in-game time from his watch. [FEATURE]: Land mine digging practice implementation. [FEATURE]: Prototype implementation for showing player’s hands in game. [ASSET]: A lot of improvements to the soldier model. Blend shapes for different body shapes, facial expressions etc. Hair and equipment support blend shapes. [ASSET]: Finalizing the barracks building textures, UV maps etc. [ASSET]: 3D Model for Analog & Digital Watch, Player Hands, Sunglasses, TM 65 77 Land Mine, table stand ads. [TEAM]: Jani Suutarinen and Joel Alanko joins the team! [WRITING]: Created detailed character profiles. [WRITING]: New dialogues for some draftees in the player’s platoon. [MANAGEMENT]: Contextual roadmap regarding the project development. [INTEGRATION]: Steamworks SDK integrated to our prototype test builds and first prototype in Steam for developers.
[FEATURE]: Lockable & Unlockable doors. [FEATURE]: New time management. Support for automatic actions depending on time of day. [FEATURE]: Automatically turn lights on & off depending on time of day. [FEATURE]: Logic for formation shouts. [FEATURE]: Use Animation Rigging package for IK support. [FEATURE]: Deformation supports delaying based on soldier index. [DESIGN]: Designing an improved barracks area terrain and scene. [ITEM]: Inventory items for toothbrush, counterpane, stack, keys, padlock. [ASSET]: Character animations: Prone, diving, aiming. [ASSET]: 3D models for tent camoflage net, lantern, sticks, sleeping bag with sleeper, T-shirt, toothbrush, toothpaste, earmuffs. [ASSET]: Textures for barracks building. [ASSET]: Rain, fog and fire particle effects. [TOOLS]: Implemented more debugging tools. [FIX]: Many bug fixes here and there.
[FEATURE]: New soldier animation engine implementation. Salute while walking. Turn head towards a target. [FEATURE]: Canteen vendor can now sell items. [FEATURE]: Morning Comb model + UI + teeth snapping animation. [FEATURE]: Day-Night Cycle visualisation. [FEATURE]: Shooting Practice support. Points calculation, target practice. [ASSET]: 3D models for mess kit (“pakki”) plastic bags, sleeping bag, sleeping mattress, barracks building, shooting range. [FIX]: UI Window improvements & bug fixes. [FIX]: Visually equipping / unequipping shirts, jackets and underwear now shows up correctly.
[FEATURE]: Show UI icon and text when targeting an interactable 3D item. [FEATURE]: Pause menu implementation. [FEATURE]: Implementing vendor window (in progress). [ASSET]: New 3D models for half-platoon tent, logs, closet, blue box, hanger, sandals, towel, axe, mess kit (“pakki”). [FIX]: Inventory UI Fixes.
[FEATURE]: Ability to throw grenades that explode and notify which targets they did damage to. [FEATURE]: Show 3D models in inventory instead of 2D sprites. [TEAM]: Samuel Nygård joins the FAS team! [ASSET]: New 3D models for KVKES, flashlight, stove, gas mask, spork, grenade. [FIX]: Inventory UI and item improvements.
[FEATURE]: 3 Button Code Sequence implementation (game mechanic). [FEATURE]: Added vendor to canteen. Not yet functional. [FEATURE]: Rank Up Window. [FEATURE]: Digging support & Object Found Dialog. [FEATURE]: Education Branch Selection Window. [FEATURE]: Toilets and sinks are now interactable. [FEATURE]: NPCs can now change scene. [FEATURE]: Implementation for daily service task chaining and UI. [TEAM]: troska joins the FAS team! [ASSET]: New soldier nameplate UI. [FIX]: Formation AI improvements. [FIX]: Barracks area scene improvements. [FIX]: Improved 3D object glow on hover. [FIX]: Input restriction fixes. [FIX]: Saving and loading improvements. [FIX]: Many UI fixes.
VIDEO
20th May 2019: VLOG #2 – Finnish Army Simulator: Dissonance Up North