July 2022 – Changelog

Hello there! We are posting this changelog a bit early since the upcoming weekend is already occupied for some other stuff.

It has been clearly the most productive month so far and we managed to create a lot of new service task types to the game. Also some story elements were added in the meantime.

I was orienteering in the woods and found a mysterious bunker..!

Our target is to finish
– Week 4 in August,
– Weeks 5-6 in September,
– Week 7 in October and
– Week 8 in November.

We’ll be participating in Steam Next Fest from October 3rd to October 10th where we’ll be hosting a gameplay live stream and a public demo will be available for everyone to play!

Demo level select menu.

The updated Steam Early Access release target is November 2022. Early Access version should include all content for Weeks 1-8 (Basic period, “P-kausi”).

Rifle handling practice!

So, let’s see what we’ve done in detail:

  • [FEATURE]: Days 1-17 are now fully playable. Basic Training Period (“P-kausi”) consists of 8 weeks (56 days) but those include some holidays and a few skipped days.
  • [FEATURE]: Shooting Practice implementation with appropriate dialogue (“RK1” etc.).

Shooting Exercise RK1. Shooting from 150 meters in prone position.
  • [FEATURE]: Implemented more Military Drill Exercises (“Sulkeisjärjestysharjoitus”).
  • [FEATURE]: Support for Open Square Formation (“Opetusavoneliö”).
Open Square Formation!

  • [FEATURE]: Implemented sprinting & stamina features.
  • [FEATURE]: Implemented battle training with wingman (“Taisteluparin eteneminen maastossa”).

(In Finnish, SORRY!) Testing some of the battle training mechanics (WIP).
  • [FEATURE]: Implemented a stopwatch UI for various exercises.
  • [FEATURE]: All weekend leave events should now be playable.
  • [FEATURE]: Tent watchkeeping (“Lähivartiovuoro”) implemented.

Tent watchkeeping at night.
  • [FEATURE]: NPCs can now sleep in sleeping bags.
  • [FEATURE]: Created a new menu for Storylines. Player can now easily track progression of each Storyline.
  • [FEATURE]: WIP: Started implementing support for M72 LAW (KVKES, “Kevyt Kertasinko”).
Moonshot!
  • [DEMO]: Implemented a level select menu.
  • [DEMO]: Implemented some feature locks regarding the demo version.
  • [CODE]: Many orienteering improvements. Map is now drawn correctly.
  • [CODE]: NPCs can now take standing, kneeling & prone shooting positions.
  • [CODE]: NPCs can now place objects on preset positions (on tables, on the ground etc).
  • [BUG]: Fixes to exams & score handling.
  • [BUG]: Many minor improvements & bug fixes overall.

June 2022 – Changelog

As of today, Jeri has temporarily reduced his working hours (at his day job) from 100% –> 60% so that he’ll be able to work more on FAS during July and August. This is a huge win for the project since we are all working on the project on our free time (which is getting short from time to time).

Greetings from our fictional presidents!

Our Steam Early Access release target is still within 2022 and at that point the game should include Basic Training Period (“P-Kausi”) meaning 10 – 40 hours of gameplay content. Content creation and improving the experience in general will continue after the release. We aim to give more info on the release schedule in the upcoming changelogs as we see how we start to progress with the new allocation.

Why does Westerlund have so many buns???

What comes to the progress made, June was again a bit quieter than usual since the weather in Finland has been surprisingly nice and warm. Our team members have also had some holiday trips during the last few weeks.

Strandén does not stress.

Target for July is to completely implement Weeks 2 and 3. We already know that Weeks 4 and 7 will take more time to implement since those weeks include a lot of yet unimplemented tasks. Hopefully we are able to implement also those during August. After that the rest should be quite easy. 😎

Some orienteering map updates. The control points are now being updated dynamically (and correctly) on the map!

Here’s again a list of things done:

  • [FEATURE]: Implemented Missing Material Notification (“Häväri”, “pienvahinkoilmoitus”).
  • [FEATURE]: Player can now eat during breakfast, lunch & dinner if a dialogue exists for that event.
  • [FEATURE]: Duty Officers (“Päivystäjä”) added!
  • [FEATURE]: P1 exams (“P1-koe”, “Peruskoe”) implemented.
  • [FEATURE]: Diving for battle training implemented.
  • [FEATURE]: Added sprinting support & stamina bar.
  • [CONTENT]: The whole first week is now mostly implemented. Also the upcoming weeks got a lot of things already done.
  • [ANIM]: NPCs now have better support for various shooting positions.
  • [CODE]: WIP: Shooting practice mechanics. Logic for guiding the player through the practice, taking correct shooting poses etc.
  • [CODE]: Rifle dismantling should now be working correcly.
  • [CODE]: Did some optimization that should improve framerate.
  • [CODE]: Orienteering map now finally works properly.
  • [UI]: Some UI improvements. Nicer looking animations etc.
  • [SCENE]: Added 5 new NPCs.
  • [ART]: Added some paintings to HQ, canteen & restaurant.
  • [BUG]: Many many minor bugs fixed again.
Some busted fingers… WHOOPS!
Still figuring out how to handle the rifle…