Another month survived & progress made! We managed to unlock day 3 for the alpha testers and soon there is more coming. April will be sort of a holiday month so expect a bit less then, though.
Here’s what happened (the list is rather short but the tasks have been bigger)
[CODE]: Days 1-7 now almost all-done & fully playable!
[CODE]: Implemented some janter & target shooting mechanics and task flow.
[CODE]: Improved RK-69 effects & physics.
[CODE]: Blend shape support implemented for different body shapes.
[CODE]: WIP: Eating mechanics.
[CODE]: WIP: Various RK-69 holding poses for military drills.
[UI]: Designed and implemented a new stats view.
[SCENE]: Major lighting improvements overall.
[DESIGN]: Even more Game Mechanics design for different upcoming service tasks & events.
[ART]: Improvements to character body shapes, textures etc.
[WRITING]: Lots of narrative design & content creation.
During February we updated the Alpha Tester Steam Build to include Day 2. Days 3-7 are well under way and day 3 may be unlocked this week. As said previously, the upcoming days are a lot faster to implement since we have a flexible core design already existing.
Screenshot yield for February was not huge but there’s some character related at the end. Perhaps March offers a bit more!
Let’s see what we’ve done in February!
[DESIGN]: Game Mechanics design for dozens of different upcoming service tasks & events.
[CODE]: Implemented the rest of the necessary Military Drill mechanics for the first three Military Drill exercises.
[CODE]: Fully implemented Military Drill exercises 1 & 2. Started implementation of Military Drill exercise 3.
[CODE]: Marches support running phases.
[CODE]: March leader now properly acts as a part of the march.
[CODE]: Improvements to animator & visual item equipping.
[CODE]: Finalized day 2 implementation.
[CODE]: Integrated cleaning service (“siivouspalvelus”, “sipa”) mechanics into the game.
[CODE & UI]: Implemented systems for Traits, Attributes, Skills and Skill Trees. Also integrated those systems into the game mechanics.
[CODE]: Implemented most of the unlockable skills.
[CODE]: Improved saving system to store some data more persistently.
[CODE]: Implemented a lot more useful debugging tools.
[CODE]: WIP: Doctor’s appointment.
[BUG]: Many minor & major bug fixes related to pretty much everything.
[VOICE]: Lots of new voice acting.
[STORY]: Lots of new dialogue & upcoming events. We are currently at week 3 and have done most of the camping related dialogues for weeks 4 – 8 already. Soon we will focus more on the “meta story” (conspiracy theories etc).
[ANIM]: Animation improvements.
[ART]: Mostly character customizations & improvements.