October 2021 – Changelog

Current alpha testing estimate: November 2021
More information about the alpha testing schedule coming soon!

  • [FEATURE]: Closet and room checks (tupa- ja kaappitarkastus).
  • [FEATURE]: New optimized navmesh system for NPC roaming.
  • [FEATURE]: Cinematic camera system for marches etc.
  • [FEATURE]: WIP: RK-69 disassembly, assembly and cleaning mechanics (aseen purkaminen ja puhdistaminen).
  • [FEATURE]: Improved capabilities to move NPCs to a disarray (häröpallo).
  • [FEATURE]: WIP: Barracks cleaning mechanics. (siivouspalvelus)
  • [FEATURE]: Skipping support for some activities and parts of activities.
  • [FEATURE]: NPC look at, move to, interact with etc. commands are now possible during dialogue.
  • [FEATURE]: WIP: Dissolve effect for NPCs when teleported.
  • [FEATURE]: WIP: Fetching weapons from the arsenal (asevarasto).
  • [ART]: A lot of new character customization.
  • [ART]: WIP: Optimized barracks building model.
  • [ANIMATION]: Some new military drill and other military specific animations.
  • [SCENE]: Lots of scene improvements again.
  • [SOUND]: Added some miscellaneous sound effects to the game.
  • [VOICE]: Added lots of new voice lines for the 1st days.
  • [MUSIC]: Composed & added a song for the main menu.
  • [BUG]: A lot of bug fixes to the 1st week logic.
  • [BUG]: Fixed hernekeittopäivä (pea soup day).
  • [BUG]: Improved game cleanup & code referencing so that reloading & starting a new game is now possible without errors.
  • [BUG]: Hundreds of other bug fixes…
  • [OTHER]: A lot of rendering optimizations.
  • [OTHER]: Added more tutorials for the players.
  • [OTHER]: Updated to latest Unity version & libraries.
  • [OTHER]: A lot of improvements for internal test tools & debugging.

September 2021 – Changelog

Current estimate for alpha testing: November 2021.

Since September has mostly been quality improvements for the 1st week in the army, the list doesn’t seem long. Although we have made over 100 Git commits and fixed around 100 issues as well. There’s still lots to do but we surely are getting there!

  • [FEATURE]: New mechanics for making bed (“punkka”) and stack (“pinkka”)!
  • [FEATURE]: Dialogues can now be skipped and “fast-forwarded”.
  • [FEATURE]: Support for civilian clothing in game.
  • [PROGRAMMING]: Huge optimizations regarding GPU draw call amount. Many PCs still won’t run the game on the highest settings but we will default to medium settings to ensure that the game will be playable on most computers that have a dedicated GPU.
  • [PROGRAMMING]: Sh*tloads of bug fixes & implementation of missing logic (player <-> NPC look at, interpolation for various transitions, UI improvements, font fixes, added missing colliders, navigation fixes, task chaining fixed, game loading fixes, facial animation fixes…).
  • [STORY]: Added a lot of new dialogue content for the 1st week.
  • [STORY]: Added many missing pieces here and there during the 1st week (fetching weapons, introductions to daily tasks etc.).
  • [STORY]: Currently writing content for weeks 3 & 4.
  • [ART]: Some new mostly generic 3D props and more clothes for the human characters.
  • [VOICE]: Some more voice acting done for the 1st week’s content.