August 2020 – Changelog

  • [FEATURE]: Subtitle and Voice-Over system.
  • [FEATURE]: Class Room / Lecture Gameplay Mechanics.
  • [FEATURE]: Updated from Built-In Rendering Pipeline to Universal Rendering Pipeline.
  • [ASSET]: 3D Models: Wooden Pointer (“karttakeppi”), Chalkboard, flipchart, markers, video projector, overhead projector (“piirtoheitin”), outhouse (“ulkohuussi”), Canteen Van, Binoculars, Skis & Poles, Bicycle, Shooters Medal (“ampujamerkki”).
  • [TEAM]: Jani Tiitinen joins the team! Team size is now 9!
  • [CONTENT]: Lecture content for basic lectures.
  • [AUDIO]: Recorded some lecture voice-overs.

July 2020 – Changelog

  • [FEATURE]: Controller Glyph Database & Manager to show user configurable controller button icons in the UI.
  • [FEATURE]: Hand Item Management for NPCs.
  • [CONTENT]: Mosquitoes.
  • [ASSET]: Character customization for Supela.
  • [ASSET]: Refined M05 Jacket model.
  • [MARKETING]: New character portrait images.
  • [FEATURE]: WIP: Military Drills (“Sulkeisjärjestysharjoitus”).
  • [FEATURE]: WIP: Expression Maker for NPCs.
  • [FEATURE]: WIP: Abilities Window.
  • [INTEGRATION]: WIP: Animation system integration with other game components.
  • [CONTENT]: WIP: Week 3 content for a playable demo (trainings, lectures, dialogues, other tasks).
  • [CONTENT]: WIP: Terrain, road layout, vegetation, biomes, other structures for the new scene.
  • [ASSET]: WIP: Character model blend shapes for different body & facial shapes.
  • [ASSET]: WIP: 3D Model for Canteen Van (“Sotkuauto”), LR Defender 110, KvKK 62, Binoculars, Skis & Poles.

June 2020 – Changelog

  • [FEATURE]: WIP: Military Drills (“Sulkeisjärjestysharjoitus”).
  • [FEATURE]: WIP: Expression Maker for NPCs.
  • [FEATURE]: Animation system now supports changing gun pose, targeting.
  • [FEATURE]: FPS Hands improvements.
  • [ASSET]: 3D Models for Wrist Watch Boxes.
  • [ASSET]: Facial Rig for the soldier / human model.
  • [WRITING]: New dialogues regarding the first days in the military service.
  • [INTEGRATION]: Replaced Dialogue System with Yarn Spinner and custom commands. Supports Rich Text Formatting.

May 2020 – Changelog

  • [FEATURE]: Player can see current in-game time from his watch.
  • [FEATURE]: Land mine digging practice implementation.
  • [FEATURE]: Prototype implementation for showing player’s hands in game.
  • [ASSET]: A lot of improvements to the soldier model. Blend shapes for different body shapes, facial expressions etc. Hair and equipment support blend shapes.
  • [ASSET]: Finalizing the barracks building textures, UV maps etc.
  • [ASSET]: 3D Model for Analog & Digital Watch, Player Hands, Sunglasses, TM 65 77 Land Mine, table stand ads.
  • [TEAM]: Jani Suutarinen and Joel Alanko joins the team!
  • [WRITING]: Created detailed character profiles.
  • [WRITING]: New dialogues for some draftees in the player’s platoon.
  • [MANAGEMENT]: Contextual roadmap regarding the project development.
  • [INTEGRATION]: Steamworks SDK integrated to our prototype test builds and first prototype in Steam for developers.

April 2020 – Changelog

  • [FEATURE]: Lockable & Unlockable doors.
  • [FEATURE]: New time management. Support for automatic actions depending on time of day.
  • [FEATURE]: Automatically turn lights on & off depending on time of day.
  • [FEATURE]: Logic for formation shouts.
  • [FEATURE]: Use Animation Rigging package for IK support.
  • [FEATURE]: Deformation supports delaying based on soldier index.
  • [DESIGN]: Designing an improved barracks area terrain and scene.
  • [ITEM]: Inventory items for toothbrush, counterpane, stack, keys, padlock.
  • [ASSET]: Character animations: Prone, diving, aiming.
  • [ASSET]: 3D models for tent camoflage net, lantern, sticks, sleeping bag with sleeper, T-shirt, toothbrush, toothpaste, earmuffs.
  • [ASSET]: Textures for barracks building.
  • [ASSET]: Rain, fog and fire particle effects.
  • [TOOLS]: Implemented more debugging tools.
  • [FIX]: Many bug fixes here and there.

March 2020 – Changelog

  • [FEATURE]: New soldier animation engine implementation. Salute while walking. Turn head towards a target.
  • [FEATURE]: Canteen vendor can now sell items.
  • [FEATURE]: Morning Comb model + UI + teeth snapping animation.
  • [FEATURE]: Day-Night Cycle visualisation.
  • [FEATURE]: Shooting Practice support. Points calculation, target practice.
  • [ASSET]: 3D models for mess kit (“pakki”) plastic bags, sleeping bag, sleeping mattress, barracks building, shooting range.
  • [FIX]: UI Window improvements & bug fixes.
  • [FIX]: Visually equipping / unequipping shirts, jackets and underwear now shows up correctly.

February 2020 – Changelog

  • [FEATURE]: Show UI icon and text when targeting an interactable 3D item.
  • [FEATURE]: Pause menu implementation.
  • [FEATURE]: Implementing vendor window (in progress).
  • [ASSET]: New 3D models for half-platoon tent, logs, closet, blue box, hanger, sandals, towel, axe, mess kit (“pakki”).
  • [FIX]: Inventory UI Fixes.

January 2020 – Changelog

  • [FEATURE]: Ability to throw grenades that explode and notify which targets they did damage to.
  • [FEATURE]: Show 3D models in inventory instead of 2D sprites.
  • [TEAM]: Samuel Nygård joins the FAS team!
  • [ASSET]: New 3D models for KVKES, flashlight, stove, gas mask, spork, grenade.
  • [FIX]: Inventory UI and item improvements.

December 2019 – Changelog

  • [FEATURE]: 3 Button Code Sequence implementation (game mechanic).
  • [FEATURE]: Added vendor to canteen. Not yet functional.
  • [FEATURE]: Rank Up Window.
  • [FEATURE]: Digging support & Object Found Dialog.
  • [FEATURE]: Education Branch Selection Window.
  • [FEATURE]: Toilets and sinks are now interactable.
  • [FEATURE]: NPCs can now change scene.
  • [FEATURE]: Implementation for daily service task chaining and UI.
  • [TEAM]: troska joins the FAS team!
  • [ASSET]: New soldier nameplate UI.
  • [FIX]: Formation AI improvements.
  • [FIX]: Barracks area scene improvements.
  • [FIX]: Improved 3D object glow on hover.
  • [FIX]: Input restriction fixes.
  • [FIX]: Saving and loading improvements.
  • [FIX]: Many UI fixes.