May 2021 – Changelog

  • [FEATURE]: Tear Gas container (“kyynelkaasukontti”) training implementation.
  • [FEATURE]: Tent Watchkeeping (“lähivartio”) implementation.
  • [FEATURE]: FPS hand IKs regarding guns etc.
  • [FEATURE]: Blinking & sleeping effect.
  • [FEATURE]: Boundary system implementaion.
  • [FEATURE]: New SECRET mechanics implemented. More info later!
  • [FEATURE]: NPC navigation optimization.
  • [FEATURE]: Voice Profile system for NPCs.
  • [DESIGN]: Further game world design.
  • [DESIGN]: Interior furnishment.
  • [SOUND]: Bird & other nature sounds.
  • [SOUND]: A lot of generic sounds overall.
  • [ASSET]: 3D models for
    • Lots of new buildings
    • Cannons, launchers etc.
    • Civilian clothes & apparel, etc.
    • Hairstyles
    • Some improved weapon models.
    • Various signs.
    • VIRVE phone
  • [BUG]: A lot of bug fixes.
  • [DEVOPS]: WIP: CI/CD pipeline configuration.
Seis stop. Sotilasalue. Pääsy ilman lupaa kielletty.
Kyynelkaasukontti

April 2021 – Changelog

  • [ASSET]: 3D models for
    • Speedy Glasses (“nopeet lasit”)
    • Flame Beanie (“liekkipipo”)
    • Karelia beer set of 12 (“mäyräkoira”)
    • Rain coat
    • Basket
    • Military rations (foodpack, “sissimuonapakkaus”)
    • Armored vehicle
    • Snus equipment (“nuuskavälineet”)
    • Knee pads
    • Magazine spring
    • Sausage
    • Plastic bag
    • Water tower
    • More mines (“viuhkapanos”)
    • Shoe polish stuff (“kenkälankki”, “lankkiharja”)
    • HQ building
    • Raakia culinary trail stove (“retkikeitin”)
  • [ASSET]: WIP: Some tanks & cannons.
  • [FEATURE]: Payazzo and slots machine are now fully playable!
  • [FEATURE]: Basic tests implemented (“P1-koe”, “pällitesti”).
  • [DESIGN]: Improvements to the barracks area design.
  • [WRITING]: Service schedule tweaking & meta story writing. More dialogues in general.
  • [AUDIO]: A lot of sound design in general.
  • [AUDIO]: General voice acting for the first weeks and character voice profile design.
  • [MARKETING]: Indiegogo campaign setup & updates: https://www.indiegogo.com/projects/finnish-army-simulator/
  • [TOOLS]: Improved debugging tools for faster testing & bug fixing.
  • [BUG]: Many bug fixes regarding the daily routines.

March 2021 – Changelog

  • [FEATURE]: Technical solution for in-game cutscenes!
  • [FEATURE]: Support for facial animations.
  • [FEATURE]: New engine for weather and day-night-cycles.
  • [FEATURE]: WIP: Gun and hand item equip & animation overhaul.
  • [FEATURE]: NPC Navigation improvements.
  • [DESIGN]: Added furniture to TV room (“TV-tupa”), Canteen (“Sotku”, “Sotilaskoti”).
  • [DESIGN]: Character design (inside the game engine) for Kailas, Latva and Mutanen.
  • [ASSET]: Canteen products: Magazines, candies, chips, soda, tobacco etc.
  • [ASSET]: Character model improvements, helmet, cockade (“kokardi”).
  • [ASSET]: Lots of new animations & poses for the characters.
  • [ASSET]: New nature assets.
  • [MARKETING]: Created a new promotional Teaser Video for the game. ( https://www.youtube.com/watch?v=3CGHXeQz6gI )
  • [BUG]: Lots of fixes in general.
Sotilaskodin lehdet: Kendo, Luule, Nousee, 6 Nyheter, Sivari, Vehkeiden Salat

February 2021 – Changelog

  • [FEATURE]: Holidays now work as they should.
  • [FEATURE]: WIP: Accomodation Training, Camping.
  • [FEATURE]: Semi-automatic Janters!
  • [FEATURE]: Support for running cutscene animations in-game.
  • [FEATURE]: Simple flycam support.
  • [FEATURE]: NPCs can follow roads automatically.
  • [FEATURE]: Canteen amusement devices!
  • [FEATURE]: WIP: Support for facial expressions.
  • [SCENE]: Many game world improvements. New buildings, areas etc.
  • [ASSET]: 3D Models for hair cutter, Police Van, Pickup truck, Off-road vehicle, tent pieces, trench, camping food supplies, logs, folded clothes, Apilas, Garrison Hospital (“Veksi”) etc.
  • [ASSET]: WIP: Canteen models.
Slot Machine

January 2021 – Changelog

  • [FEATURE]: Car driving implementation.
  • [FEATURE]: Car equipment implementation.
  • [FEATURE]: WIP: NPC Interaction logic.
  • [FEATURE]: WIP: Boundary Manager.
  • [FEATURE]: Leaderboards!
  • [FEATURE]: Player state improvements (Crouch, Prone, “Zoom” etc.).
  • [WRITING]: Meta story continues!
  • [ASSET]: 3D Models for Backbag, Utility belt (“Taisteluvyö” / “Tetsari”), AUK & RUK medal, running track, sports center, gym, sauna, swimming pool, kitchen assets.
  • [ASSET]: WIP: 3D Models for Obstacle Course (“Esterata”)
  • [TEAM]: 3 new team members (T.T., E.J., N.F.) join the party! Team size is now 14!
  • [DESIGN]: Game world refinement.
  • [DESIGN]: A lot of planning for the future!

December 2020 – Changelog

  • [FEATURE]: Logic for 1st day arrival (incl. getting army equipment).
  • [FEATURE]: Equipment & Body part visibility according to equipped items.
  • [WRITING]: More dialogues for the first week.
  • [ASSET]: 3D Models for equipment warehouse (“Varusvarasto”), restaurant (“Muke”), Sisu A2045, polo shirt, cargo container, Doctor’s office, minor props.
  • [ASSET]: 3D Modelling for Jortikka (female character).
  • [ASSET]: WIP: 3D Models for napalm track (“Napalmirata”), Obstacle Course (“Esterata”)
  • [TEAM]: F.V. and Eppu Nissinen joins the team! Team size is now 11!
  • [DESIGN]: Game world refinement.

November 2020 – Changelog

  • [FEATURE]: Navigation using compass and map.
  • [FEATURE]: Leaderboard generation for various competitive activities.
  • [FEATURE]: Further improving Service Task logic in order to play different kinds of activities in sequences.
  • [FEATURE]: WIP: Visually carrying objects in hands.
  • [DESIGN]: Lots of game world improvements.
  • [WRITING]: Lowering the game meta story abstraction level (meaning more content).
  • [ASSET]: 3D Models ready: Rubber Boots, Radio Tower, Metal Barrier, Janter, Skiing Medal, Lamp Posts, Sink.
  • [ASSET]: 3D Modelling for Strandén – The Rascal.
  • [ASSET]: WIP: 3D Models for restaurant (“Muonituskeskus”) and warehouse (“Varusvarasto”), Sisu A2045, RK-62 Cleaning Equipment.

October 2020 – Changelog

  • [FEATURE]: Further extending Unity Timeline.
  • [FEATURE]: The normal daily “Service Tasks” are now playable in sequence.
  • [FEATURE]: NPCs can now play sequenced interactions (during free time and during Service Tasks).
  • [FEATURE]: WIP: Orienteering Training.
  • [DESIGN]: Lots of game world improvements.
  • [ASSET]: 3D Modelling for Nallukka – The Pantywaist.
  • [ASSET]: 3D Models ready: Sweat jacket & pants (“Smurffiasu”), Running Shoes, T-Shirt, Holiday Bag (“lomakassi”), Compass, road signs, orienteering control point, Smoking Shelter, Auditorium.
  • [ASSET]: WIP: 3D Models for restaurant (“Muonituskeskus”) and warehouse (“Varusvarasto”).

September 2020 – Changelog

  • [FEATURE]: Support for Weekend Holiday content.
  • [FEATURE]: Extensions to Unity Timeline to better support our requirements for Cutcenes.
  • [FEATURE]: Basic mechanics for bicycles.
  • [ASSET]: WIP: 3D Models: Sweat jacket & pants (“Smurffiasu”), Running Shoes, Holiday Bag (“lomakassi”), some medals of honor.
  • [ASSET]: 3D Models: Equipment Sack (“mosasäkki”).
  • [WRITING]: More week 3 dialogues.

August 2020 – Changelog

  • [FEATURE]: Subtitle and Voice-Over system.
  • [FEATURE]: Class Room / Lecture Gameplay Mechanics.
  • [FEATURE]: Updated from Built-In Rendering Pipeline to Universal Rendering Pipeline.
  • [ASSET]: 3D Models: Wooden Pointer (“karttakeppi”), Chalkboard, flipchart, markers, video projector, overhead projector (“piirtoheitin”), outhouse (“ulkohuussi”), Canteen Van, Binoculars, Skis & Poles, Bicycle, Shooters Medal (“ampujamerkki”).
  • [TEAM]: Jani Tiitinen joins the team! Team size is now 9!
  • [CONTENT]: Lecture content for basic lectures.
  • [AUDIO]: Recorded some lecture voice-overs.