February 2021 – Changelog

  • [FEATURE]: Holidays now work as they should.
  • [FEATURE]: WIP: Accomodation Training, Camping.
  • [FEATURE]: Semi-automatic Janters!
  • [FEATURE]: Support for running cutscene animations in-game.
  • [FEATURE]: Simple flycam support.
  • [FEATURE]: NPCs can follow roads automatically.
  • [FEATURE]: Canteen amusement devices!
  • [FEATURE]: WIP: Support for facial expressions.
  • [SCENE]: Many game world improvements. New buildings, areas etc.
  • [ASSET]: 3D Models for hair cutter, Police Van, Pickup truck, Off-road vehicle, tent pieces, trench, camping food supplies, logs, folded clothes, Apilas, Garrison Hospital (“Veksi”) etc.
  • [ASSET]: WIP: Canteen models.
Slot Machine

January 2021 – Changelog

  • [FEATURE]: Car driving implementation.
  • [FEATURE]: Car equipment implementation.
  • [FEATURE]: WIP: NPC Interaction logic.
  • [FEATURE]: WIP: Boundary Manager.
  • [FEATURE]: Leaderboards!
  • [FEATURE]: Player state improvements (Crouch, Prone, “Zoom” etc.).
  • [WRITING]: Meta story continues!
  • [ASSET]: 3D Models for Backbag, Utility belt (“Taisteluvyö” / “Tetsari”), AUK & RUK medal, running track, sports center, gym, sauna, swimming pool, kitchen assets.
  • [ASSET]: WIP: 3D Models for Obstacle Course (“Esterata”)
  • [TEAM]: 3 new team members (T.T., E.J., N.F.) join the party! Team size is now 14!
  • [DESIGN]: Game world refinement.
  • [DESIGN]: A lot of planning for the future!

December 2020 – Changelog

  • [FEATURE]: Logic for 1st day arrival (incl. getting army equipment).
  • [FEATURE]: Equipment & Body part visibility according to equipped items.
  • [WRITING]: More dialogues for the first week.
  • [ASSET]: 3D Models for equipment warehouse (“Varusvarasto”), restaurant (“Muke”), Sisu A2045, polo shirt, cargo container, Doctor’s office, minor props.
  • [ASSET]: 3D Modelling for Jortikka (female character).
  • [ASSET]: WIP: 3D Models for napalm track (“Napalmirata”), Obstacle Course (“Esterata”)
  • [TEAM]: F.V. and Eppu Nissinen joins the team! Team size is now 11!
  • [DESIGN]: Game world refinement.

November 2020 – Changelog

  • [FEATURE]: Navigation using compass and map.
  • [FEATURE]: Leaderboard generation for various competitive activities.
  • [FEATURE]: Further improving Service Task logic in order to play different kinds of activities in sequences.
  • [FEATURE]: WIP: Visually carrying objects in hands.
  • [DESIGN]: Lots of game world improvements.
  • [WRITING]: Lowering the game meta story abstraction level (meaning more content).
  • [ASSET]: 3D Models ready: Rubber Boots, Radio Tower, Metal Barrier, Janter, Skiing Medal, Lamp Posts, Sink.
  • [ASSET]: 3D Modelling for Strandén – The Rascal.
  • [ASSET]: WIP: 3D Models for restaurant (“Muonituskeskus”) and warehouse (“Varusvarasto”), Sisu A2045, RK-62 Cleaning Equipment.

October 2020 – Changelog

  • [FEATURE]: Further extending Unity Timeline.
  • [FEATURE]: The normal daily “Service Tasks” are now playable in sequence.
  • [FEATURE]: NPCs can now play sequenced interactions (during free time and during Service Tasks).
  • [FEATURE]: WIP: Orienteering Training.
  • [DESIGN]: Lots of game world improvements.
  • [ASSET]: 3D Modelling for Nallukka – The Pantywaist.
  • [ASSET]: 3D Models ready: Sweat jacket & pants (“Smurffiasu”), Running Shoes, T-Shirt, Holiday Bag (“lomakassi”), Compass, road signs, orienteering control point, Smoking Shelter, Auditorium.
  • [ASSET]: WIP: 3D Models for restaurant (“Muonituskeskus”) and warehouse (“Varusvarasto”).

September 2020 – Changelog

  • [FEATURE]: Support for Weekend Holiday content.
  • [FEATURE]: Extensions to Unity Timeline to better support our requirements for Cutcenes.
  • [FEATURE]: Basic mechanics for bicycles.
  • [ASSET]: WIP: 3D Models: Sweat jacket & pants (“Smurffiasu”), Running Shoes, Holiday Bag (“lomakassi”), some medals of honor.
  • [ASSET]: 3D Models: Equipment Sack (“mosasäkki”).
  • [WRITING]: More week 3 dialogues.

August 2020 – Changelog

  • [FEATURE]: Subtitle and Voice-Over system.
  • [FEATURE]: Class Room / Lecture Gameplay Mechanics.
  • [FEATURE]: Updated from Built-In Rendering Pipeline to Universal Rendering Pipeline.
  • [ASSET]: 3D Models: Wooden Pointer (“karttakeppi”), Chalkboard, flipchart, markers, video projector, overhead projector (“piirtoheitin”), outhouse (“ulkohuussi”), Canteen Van, Binoculars, Skis & Poles, Bicycle, Shooters Medal (“ampujamerkki”).
  • [TEAM]: Jani Tiitinen joins the team! Team size is now 9!
  • [CONTENT]: Lecture content for basic lectures.
  • [AUDIO]: Recorded some lecture voice-overs.

July 2020 – Changelog

  • [FEATURE]: Controller Glyph Database & Manager to show user configurable controller button icons in the UI.
  • [FEATURE]: Hand Item Management for NPCs.
  • [CONTENT]: Mosquitoes.
  • [ASSET]: Character customization for Supela.
  • [ASSET]: Refined M05 Jacket model.
  • [MARKETING]: New character portrait images.
  • [FEATURE]: WIP: Military Drills (“Sulkeisjärjestysharjoitus”).
  • [FEATURE]: WIP: Expression Maker for NPCs.
  • [FEATURE]: WIP: Abilities Window.
  • [INTEGRATION]: WIP: Animation system integration with other game components.
  • [CONTENT]: WIP: Week 3 content for a playable demo (trainings, lectures, dialogues, other tasks).
  • [CONTENT]: WIP: Terrain, road layout, vegetation, biomes, other structures for the new scene.
  • [ASSET]: WIP: Character model blend shapes for different body & facial shapes.
  • [ASSET]: WIP: 3D Model for Canteen Van (“Sotkuauto”), LR Defender 110, KvKK 62, Binoculars, Skis & Poles.

June 2020 – Changelog

  • [FEATURE]: WIP: Military Drills (“Sulkeisjärjestysharjoitus”).
  • [FEATURE]: WIP: Expression Maker for NPCs.
  • [FEATURE]: Animation system now supports changing gun pose, targeting.
  • [FEATURE]: FPS Hands improvements.
  • [ASSET]: 3D Models for Wrist Watch Boxes.
  • [ASSET]: Facial Rig for the soldier / human model.
  • [WRITING]: New dialogues regarding the first days in the military service.
  • [INTEGRATION]: Replaced Dialogue System with Yarn Spinner and custom commands. Supports Rich Text Formatting.

May 2020 – Changelog

  • [FEATURE]: Player can see current in-game time from his watch.
  • [FEATURE]: Land mine digging practice implementation.
  • [FEATURE]: Prototype implementation for showing player’s hands in game.
  • [ASSET]: A lot of improvements to the soldier model. Blend shapes for different body shapes, facial expressions etc. Hair and equipment support blend shapes.
  • [ASSET]: Finalizing the barracks building textures, UV maps etc.
  • [ASSET]: 3D Model for Analog & Digital Watch, Player Hands, Sunglasses, TM 65 77 Land Mine, table stand ads.
  • [TEAM]: Jani Suutarinen and Joel Alanko joins the team!
  • [WRITING]: Created detailed character profiles.
  • [WRITING]: New dialogues for some draftees in the player’s platoon.
  • [MANAGEMENT]: Contextual roadmap regarding the project development.
  • [INTEGRATION]: Steamworks SDK integrated to our prototype test builds and first prototype in Steam for developers.